Monday, 6 June 2016

LO4: Budget and Cost




Louis Norton was the one to do the estimating of budget and costing.

Wednesday, 13 April 2016

LO4 Pitching the Game Concept to Sumo Digital

I made the master slides and the logo for the pitch, I went with the font that you would see in a comic, and the shape the text is based in was inspired by the speech bubbles and onomatopoeia bubbles in comics. This all fits into the theme of our game, which are comics.

The two slides above were wrote by both me and Louis Norton, we wrote what the basics of our the game concept is; with how it will look like, the plot, what platform we are aiming for, what the game is inspired by and the mechanic of the game. Alister Martin improved these slide by shortening the points.
The visuals shown in the slide above were created by Alister Martin, whilst the description was wrote by Louis Norton.
The Visuals shown in the slide above, were again made by Alister Martin, whilst the description was wrote by Louis Norton.
The Visuals shown in the slide above were created by Alister Martin, whilst this time the description was wrote by me, with corrections made by Alister Martin.
The slide above was wrote by me; I wrote about what makes the game more fun with other players and your friends, and challenges you can do to compete against them.

The 2 slides above is about the level design, the comic layout on the right was made by Alister Martin, as well as the base for the actual visualisation of the level, which I then added a few things such as the environmental hazards and the gun shots. The description was wrote by me and improved again by Alister Martin.
The slide above is a visualisation of what the GUI looks like, the GUI was created by me, I went with a simplistic look, so that the player can see the actual game more easily, making it easier to play.
The slide above is about the target audience, the mood-board was created by Louis Norton, with a collection of images that relate to our target audience. Then the description was wrote by me.
The slide above was written by Louis Norton and the copyright-free music sample was created by Alister Martin.
The slide above was worked out by Louis Norton, whilst some key things were missing that should of been included which was how much the retail cost for the game was on the market for example.
Improvements:
Shorten the amount of detail in our presentation, shorter bullet points (10 words). This is so the client you are pitching to doesn't get mixed in the details you are saying and the detail on the slides.
Show visuals earlier in the pitch and do not be afraid to use other images from the internet to show what you are trying to represent.
Say that the target audience isn't just for the age rating 12 but also adults, around mid 20's to 30's, which may be reminded of games that they used to play and would like to play it.

Monday, 7 March 2016

07/03/16 Tasks

I have done today:
Finished the Master slide design
Done more concept art for the game.

Monday, 1 February 2016

LO4 My Team Responsibilities

Comic God:
A) Treatment or proposal  for the final game - Louis Norton, Alister Martin and Taighlor McNally
B) Competent production schedule for the final game - Alister Martin
C) Gameplay with associated visuals - Taighlor McNally
D) Target audience – Moodboard (Taighlor), description, imaginary entity - Louis Norton
E) Relevant legal and/or ethical issues – PEGI rating, Copyright, Music etc - Taighlor McNally
F) Platform details and requirements – Justification for selection - Louis Norton
G) Examples of levels – Visuals and layouts - Alister Martin
H) Plot synopsis and characters - Taighlor McNally and Louis Norton
I) Financial breakdown of development costs - Taighlor McNally


Monday, 11 January 2016

LO4 Individual Concept Idea for a New Game

Your Story
This game is a 2D side-stroller that's in a cut-away view, the game is in a comic book style, with each pane of the comic there is a different room that is randomly picked from a list of set rooms, the player must kill or achieve an objective to move onto the next room. The enemies are created by other players on an enemy creator that allows you to choose an enemy type for the different comics and can move the limbs around, have different weapons and armour and finally the colours themes of the enemy, the player's character is also customisable but  only the amour, weapons and colours. The levels are episodic with each comic being themed with different genres (Horror, sci-fi, medieval etc.) and the difficulty is  is set with 'age ratings'  with 3 being easy, 12 being medium and 18 being hard. At the end of each comic you fight a boss that is also customisable. All enemies created are set with the selected comic's theme. Finally, their is a ranking system at the end of each level (like S rank is the highest, then A* and so on.) which depending on which rank you get you gain experience which you level up and unlock new comics and new enemy customisations. The game will be able to be played on most platforms today, especially PC, PS4 and Xbox One but will also be able to be played on handheld consoles (Nintendo DS and PSVita) and last generation consoles like PS3 and Xbox 360. The target audience of this is set for above the age of 7 as any age under would probably find the game complicated with controls and what they have to do the gender for this film is both as it can appeal to both with the themes of comics varying. This game fits into a lot of genres as the different comics are themed with different genres like Horror and sci-fi. Finally, the 3 competitors for this are 'Binding of Isaac' as it would feature a similar room randomisation, 'Bro-force' as it's very similar to the gameplay and view on the level and finally 'Spores' with the creation of the enemies being similar to creating your organism in spores.